A Steaming Pile Of Source Code
Dearly beloved,
Steam keeps on picking up...er, its namesake as it was recently announced that both Deus Ex titles and Thief would be appearing on Valve's grand digital-distribution experiment. Is this the way of the future? No physical medium, massive hard-drives, credit-based systems similar to Xbox Live Marketplace or the Wii's shop channel? So far no new major release, beyond HL2, has really seen life with this business model, but it may only be a matter of time. No more bringing a disc over to a friend's house so you can play together. Split-screen is dead, online competition is the way of the future! It would also be the end of EB/Gamestop, especially considering most of their profits come from used games. I would be sad to see them go; as much as they suck (game insurance? honestly?) I do buy most of my games second-hand these days. Yay for killing the industry! Still, how am I supposed to keep up with all the great and important games if I'm spending $50 a pop?
Back to Steam. I'm happy so long as overlooked gems, like Psychonauts or DX, get a second chance at glory. (What you say? Deus Ex is not overlooked? Fair enough) C'mon EA, release System Shock and SS 2 on it. The license isn't doing you anything at the moment beyond aggravating Irrational Games.
Plus, it seems like a great showcase for mods and independent games, however questionable their quality (content?) may be. I played Goldeneye: Source yesterday (courtesy of the newest member of our growing family, dbrodeur) and it made me sad. Granted, it is still in beta, but it didn't really capture the essence of the original. None of the weapons have the same feeling to them; their sound is different and the animation is off. Oh, and remote mines are now super-slow and useless. Giving the ability to jump is an odd decision; the last thing I need to see is bunny-hopping in Goldeneye. A bunch of the sound effects were ripped wholesale from HL2, leaving me with impression that I was just playing a bad mod, rather than an improved N64 game. It seems like the dev spent so much time on unimportant things (the slapper hand is highly textured and disturbingly detailed) and not enough effort on making it actually live up to its predecessor.
That having been said, some indie games are very good. Portal started as a student project and that looks super cool. Counter-Strike, as soulless as it may be, is an enormously popular game that began life as a mod. Doukutsu Monogatari is one of my favorite games ever. User created content is an important aspect of the industry, one that will hopefully continue to grow and innovate, but these projects will never match the high-quality, polished experience of some commercially released titles. Ah, capitalism at its best.
For England, James,
006
2 comments:
The one thing I'm afraid of with digital delivery is the death of my cheapass gaming lifestyle. Making buying games into a game all its own is awesome.
The rise of online digital distribution might not be as bad as you guys think. With Steam, legitimate buyers won't bear the burden of the people who steal games, potentially making prices lower, and with price updates, aged games can become cheaper without the used game phenomenon.
As for making a game out of buying games: pleasure from shopping is for women. No offense.
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