The Daily Grind
Hello again,
Today I want to talk about a characteristic of RPGs that has always bugged me: leveling. The game's difficulty is inversely proportional to the time you are willing to put into mindlessly fighting enemies.
When I first played through Final Fantasy VII last summer, I did not take my time. It no longer had that quality it possessed back in 1997 to completely entrance any geek who laid eyes on its pre-rendered backgrounds and brief CG cut-scenes. At any rate, I got to Sephiroth at about 32 hours. We fought it out; it was a long and glorious battle in which I eventually succumbed. Cut to two hours of leveling later and I pounded his face in.
Everyone I know who played it way back when sunk many more hours into the game, getting all the ultimate weapons and the level 4 limit-breaks and what-not. Sephy did not stand a chance against their world-crushing power.
Now, I ask you, don't these people deserve more? They obviously love the game; it hardly seems fair to wimp out at the end. Shouldn't the battle be tough enough to yield a satisfying triumph? Personally I think bosses should scale depending on how powerful your party is. It might help foster camaraderie between players, rather than "Kefka killed me" - "God, how could you suck so hard? Kefka is so easy!"
I mean, I know it is a way for players who are having trouble to advance, but I feel like there must be a better way to balance RPGs. Or maybe I'm just complaining for no reason. It is not exactly my most thought-out idea. Comments are appreciated; maybe with your help I can nail down exactly what I mean.
In the mean time, I just played way too much Virtua Fighter 4 Evo and am feeling kinda tired. I want to write something about it but I'm not I have enough experience to do so and not look like a fool. I'm not sure where that point will be either; it doesn't really have a defined "end". Oh well.
I HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE YOU,
Kefka
1 comment:
There are two things I thought of.
1. Being strong, in a way, is its own reward. I went to fight Sephiroth with level 60-ish characters, Knights of the Round + HP Absorb, W-Summon, and Mime for all three characters.
I CRUSHED HIM. And that, in a way, is kind of cool.
2. Ruby and Emerald weapon are the REAL hard fights. The boss battle has to be easy enough for casual players to beat it. Optional bosses are excellent as strong enemies, especially when beating them yields something awesome like all the master materia or maybe extra storyline junk.
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