Tuesday, March 27, 2007

AARREEEEESS!!!

Welcome fellow worshipers of me,

Blech, I really should learn how to write. Thankfully, this is just a blog and I know our vast readership is filled with kind-hearted souls who will forgive my inability to use the English language. But enough talk. Have at you!

There has been a lot of talk here lately, mostly from me, of your Ninja Gaidens and your Devil May Crys, so I would be remiss not to talk about arguably the most popular entry of this developing subgenre, God of War.

You play a pale, Spartan, brute of a fellow named Kratos. The titular deity has done horrible things to him and it is up to you to help Kratos get his revenge. The story is simple but well told, never breaking up the action for too long.

You know what? I really don't feel like talking about this game all that much. It does not spark my imagination. The following is an unreview.

To me, GoW is like the Soul Calibur of neo-beat'em ups (specifically SCII as it is the only one I have any real experience with). It has ridiculously high production values and is fairly deep while maintaining a noob-friendliness about it. It is very easy to pull off lots of cool looking moves without knowing anything about the game systems. It feels unfinished because it is short and there are tons of things the developers talk about getting cut due to time restraints. A few battles are really poorly designed; the most egregious of these is the cage-hill. The game does a decent job at making it an adventure as well as a beat'em up but overall the game is too easy.

This was originally a much longer post. I could go into much more detail, but really, what's the point? It is a good game, a very good one even, but in the end, not my favorite cup of tea. It was not satisfying enough to live up to the hype. If it had been some obscure game I stumbled upon, I probably would be more impressed with it, but all the advertising and attention raised my expectations too high. Funny how that works.

I am the God of War!,
Kratos

1 comment:

Pkadden said...

Penny Arcade talks about how brutal and violent it is, and I think that's the break down.
Brutality is simplistic, and indeed my experience with GoW is that the combat, while cool, isn't complicated.
Meanwhile, DMC goes for style over brutality and complicated and involved combos even on the weakest enemies rather than tearing them apart. They are both cool, but one is more fun to DO and the other is more fun to watch.
I should probably play all of GoW before I shoot my mouth off, though.