Earth Sure Has A Lot Of Things
Shalom,
So much gaming, so little time. I have Okami sitting here, untouched. Final Fantasy XII is yearning for more attention. Rondo of Blood is addictive. I haven't put enough time into Virtua Fighter 4 yet. The same goes for Portrait of Ruin and Twilight Princess. Then of course there is the eight hours of Smash I play every week. Maybe if didn't blog I'd have more time to complete these self-appointed tasks, but I won't make all you loyal readers go too long without some of my witty, incisive commentary. Onward and upward!
Katamari Damashii (Damacy? There really is no right way to spell it.) is the kind of game Americans really like to play. They also love to point to it as evidence of how wacky and crazy Japan is. The Japenese on the other hand don't really care about it and don't purchase it. Kind of like Loco Roco. In the US, KD got tons of attention and enough sales to warrant at least two sequels. It is easy to see why: Katamari is incredibly different from most modern games in both aesthetics and design.
The first thing everyone notices about it are the graphics, which are....unique. Everything is blocky and flat. You won't find any fancy textures or lighting in the game; there is no bump-mapping or pixel-shaders to be found. Everything is strictly utilitarian, getting the point across with minimal effort. The upside of this is that the screen can be filled with hundreds of objects at once with no slowdown, which is necessary for the gameplay.
You play as the Prince (no relation to the King) who must remake all the stars in the sky, after your father, the King of All Cosmos, accidently destroys them in a drunken rampage. To do so, you are sent to Earth to collect mass, which is turned into those twinkling heavenly bodies. Your tool for this job is a Katamari (clump in Japanese), a sort of super-sticky ball the 5cm tall prince rolls around. Any object it touches clings to it. The object of each level is to reach a given diameter by running over as many objects as you can before in a given time frame.
The game is controlled almost entirely with the PS2's analog sticks. Push them both up to go forwards, both right to go right and so on. It is fairly simple and intuitive, but getting your clump to go where you want it to can be a challenge. Depending on what you pick up, your Katamari may become lopsided and require much more effort to move. It is also fairly easy to get stuck places if you are not careful. This does not break the game; most of the time it is still possible to wiggle yourself free, but it does waste valuable time. Another problem comes when trying to climb over lips; larger steps can be surmounted if your ball is big enough, but this is difficult to gauge. It also takes some trial and error to roll over them, so new players may not realize that they can climb over and get to new areas. Lastly, when your Katamari becomes very large, it becomes terribly unwieldy and difficult to move. I mean, I know moving a 50 meter sphere should not necessarily be easy, but it can be frustrating.
Despite these flaws however, it is a very fun game. It rewards the player very quickly and in a very satisfying manner. Mouse harassing you? Take five minutes of collecting stuff and you will be able to take your sweet revenge by rolling it up. It is entertaining to start a level at 10cm and end it ten times that size; there is a real sense of growth throughout each stage.
The level does not end when you reach your goal, but rather continues until time runs out. This lends the game some replayability, as you strive to make the biggest Katamari possible for each stage. Other than that though, it is a short game. It took me about six hours but as soon as I finished, I didn't want to play anymore. Tim Rogers put it best when he said the game breaks up with you. Once I realized that there is nothing more to roll up, that I had become as big as is possible, I felt depressed. I am probably just weird, but no other game has been quite like that. Of course, I would love to go back to it now. There is something relaxing about lazily amassing a ball of stuff.
The soundtrack also deserves mention because it is eclectic and weird but totally awesome. There is really no good way to describe it, but it fits the gameplay perfectly. I am sure it is not everyone's cup of tea but it seems impossible to like the game and dislike its music.
This is a speedrun of the last level (spoilers? I don't see how, but if you don't want to see it, don't watch it) that pretty much encapsulates the game. Obviously it is much better played than normal and not every level gets to 300 meters, but I think it gets the point across.
Katamari Damacy is a divisive game. A lot of people, myself included, really like it, but I also know that some people are completely repulsed at first sight. You can probably tell from the video which camp you fall into. It is far from perfect, but it was also initially released as a $20 budget title. In some ways, it is the predecessor to all of these small games that have been popping up on Xbox Live Marketplace and the Playstation Store. It is a fun and addictive diversion I would recommend to anyone looking for a break from epic quests to murder rival gang bosses.
Royal Rainbow!,
The Kind of All Cosmos